Realbasic 2007 r3 on Windows sp2 => MAC OSX Universal Binary

Barry G. Sumpter BarrySum at BigPond.Net.AU
Tue Oct 2 16:51:44 CDT 2007


Realbasic 2007 r3 on Windows sp2 => MAC OSX Universal Binary



Hi All,


I have a win ADK and mac ADK license.

I build on WinXP sp2 to create a MAC OSX Universal Binary.

I don't have an Apple platform to test on.
So I need to package for the target client and get one of my co-workers to
test.

If my client target is a MAC OSX Universal Binary on an Apple platform
computer, I believe I should also package the vComponents that have been
built for the MAC OSX Universal Binary on an Apple platform computer.

Again, I believe, specifically, I would NOT package the vComponents that
have been built for the Windows Platform.

If this is the case, where do I find the vComponents that have been built
for the MAC OSX Universal Binary on an Apple platform computer?

And how do I package them on a Windows Build machine for an Apple computer?
And how do I distribute them for an Apple computer?

Thanks,
     Barry G. Sumpter





-----Original Message-----
From: valentina-bounces at lists.macserve.net
[mailto:valentina-bounces at lists.macserve.net] On Behalf Of Ruslan Zasukhin
Sent: Wednesday, 3 October 2007 12:29 AM
To: valentina at lists.macserve.net
Subject: Re: [INFO] MAC and WIN compilation

On 2/10/07 3:31 PM, "Sims, John (CDC/CCHP/NCBDDD) (CTR)" <ayu8 at CDC.GOV>
wrote:

Hi John,

>> As we understand, if you are RB PRO user, or REV PRO users,
>> you have serials for both platforms, and you have access to both OS.
>> 
>> And YES you can develop applications for MAC and WIN using Valentina.
>> Just you need use native platform for this.
>> 
>> --
>> Best regards,
>> 
>> Ruslan Zasukhin
>> VP Engineering and New Technology
>> Paradigma Software, Inc
>> 
> 
> Hi Ruslan,
> 
> Just to clarify the RB PRO license:  You have the ability to create
> executables for multiple platforms (Mac, Win, Linux) but you do NOT have
> a licence to run the IDE on multiple platforms.  If you want to use the
> IDE on both Mac and Win, you have to purchase a license for each.
> Before REAL raised the price of the Standard edition by $100, some
> developers bought a Pro license for their main development OS and a
> Standard for the alternate OS just for some debugging purposes.  But, if
> they used "Pro" features in their apps (eg. Container Controls), they
> would have to compile the final executables on their "Pro" machine.

Okay I see...

Then assume RB WIN HOST developer need compile app on WIN,
then move folder to MAC and here run script to install VComponents


-- 
Best regards,

Ruslan Zasukhin
VP Engineering and New Technology
Paradigma Software, Inc

Valentina - Joining Worlds of Information
http://www.paradigmasoft.com

[I feel the need: the need for speed]


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