V4RB 2 for Windows

Sims, John AYU8 at CDC.GOV
Wed Mar 16 15:44:12 CST 2005


> -----Original Message-----
> From: valentina-beta-bounces at lists.macserve.net 
> [mailto:valentina-beta-bounces at lists.macserve.net] On Behalf 
> Of Ruslan Zasukhin
> Sent: Wednesday, March 16, 2005 3:29 PM
> To: valentina-beta at lists.macserve.net
> Subject: Re: V4RB 2 for Windows
> 
> 
> On 3/16/05 10:23 PM, "Sims, John" <AYU8 at CDC.GOV> wrote:
> 
> > Hi Ruslan,
> > 
> > This is great news.  I know you've been working very hard 
> to achieve 
> > this.  I was wondering if the 2.0 release is going to have 
> the ability 
> > to cross-compile from the Mac version of RB to a Windows executable?
> 
> Hi Sims,
> 
> We will try do this in 2.0, but agree, this is not a big 
> problem, If this will come in 2.01
> 
> 
> In any case, with 2.0 it will be LITTLE harder produce 
> Windows App, You need COMPILE APP, then put it into App 
> FOLDER, and copy here all items from VComponents_win_cw 
> folder. Now you can move APP FOLDER to windows and it will work. 
> 
> So this APP FOLDER you need prepare only once,
> Any future builds, you will copy into it just new App
> 
> 
> -- 
> Best regards,
> Ruslan Zasukhin      [ I feel the need...the need for speed ]

Hi Ruslan,

For my needs, 2.0.1 should be fine (2.0.1b1 would be better so I could
start looking at UI issues between the Mac and Windows versions of my
app :-) ).  Your deployment scenario sounds fine to me also.  Does this
means you will have it worked out so that we will be able to specify the
location of the Vcomponents files or will they have to be in the same
folder as the application.  I guess what I am asking is will we be able
to put the Vcomponents files into a subfolder of our application's
folder?

Thanks again.

-John Sims


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