[VSDK 2] Valentina 2 C++ SDK

Ruslan Zasukhin sunshine at public.kherson.ua
Sat Mar 11 21:36:02 CST 2006


On 3/11/06 3:10 PM, "Decoster Jean Louis" <j.decoster at se-dd.com> wrote:

> Hi Ruslan,
> 
> Thank your very much for your fast action. It is very good and now I can work
> with Valentina 2 to solve my problems.
> Thanks again for your support.
> Best Regards Jean-Louis

Hi Jean,

Good.

I will be very happy to hear your comments on design and API of
Valentina C++ SDK 2.x

In 2.x C++ engine we have made revolutionary changes as you can see.
Although public API very similar to what you did have in 1.x

My main concern now about C++ developers is:

    VSDK 2.x do not give you CLASS WAY.

So If you are used to this style of coding, I'd like to discuss what we can
do here.

I see one way easy enough to get this style back into game using simple
wrapper class of smart-ptr kind which use trick of operator ->

Only protential problem for this implementation that we will use -> for
non-pointer objects

class tnlPerson    
{
    VString     mName;
}
....

    mName->SetString()     // C++ developer expect normally here
                           // mName.SetString()



-- 
Best regards,

Ruslan Zasukhin
VP Engineering and New Technology
Paradigma Software, Inc

Valentina - Joining Worlds of Information
http://www.paradigmasoft.com

[I feel the need: the need for speed]




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