V4MD conflict with debugger
Christian - ChrisKatDev.com
christian at chriskatdev.com
Sat Sep 2 21:27:47 CDT 2006
Le 2 sept. 06 à 11:22, Ruslan Zasukhin a écrit :
> On 9/2/06 2:45 AM, "Christian - ChrisKatDev.com"
> <christian at chriskatdev.com>
> wrote:
>
> Hi Christian,
>
Hello Ruslan,
>>
>>
>> If I have an error in my code (basic lingo, no error with manip
>> valentina with lingo), the debuuger open debug window.
>> I close this window.
>> I correct my lingo error.
>> I save may anim : crash
>> or no crash but i relanch my anim : crash immediatly !
>> this bug crash systematic !!
>>
>> My anim, before valentina usage don't crash never...
>
> Do you have on MovieStop handler ?
yes
> This handler should close db and do ValentinaShutDown.
yes :
Valentina is in an object
this is the destructor (stopMovie => valentianaObject =
valentianaObject.mKill ()
:
on mKill me
_movie.trace = 0
if not (voidP (pDB)) then
pDB.close ()
end if
if not (voidP (pDBL)) then
pDBL.close ()
end if
pValentina.shutDown ()
pDB = void
pDBL = void
return void
------------------------------------------------------------------------
----------------------------
Regards
Christian
>
> Please look on our examples.
>
>
> --
> Best regards,
>
> Ruslan Zasukhin
> VP Engineering and New Technology
> Paradigma Software, Inc
>
> Valentina - Joining Worlds of Information
> http://www.paradigmasoft.com
>
> [I feel the need: the need for speed]
>
>
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