C++ SDK framework

Ruslan Zasukhin sunshine at public.kherson.ua
Mon Jul 14 14:33:09 CDT 2003


on 7/14/03 14:10, Eric Forget at forgete at cafederic.com wrote:

> Hi Ruslan,
> 
>>   #ifdef FRAMEWORK
>>       #include <VSDK/fbl.h>
>>   #else
>>       #include <FBL.h>
>>   #endif
> 
> But you can use the #include <VSDK/fbl.h> on other platforms, no? It is a
> standard feature of C compilers. The only problem is for the developers...
> But version 2, you can force it.

Well, to be able do this it needs first of all put all headers into VSDK
folder. And make paranet of that folder to be ROOT of headers.

            ROOT/VSDK/fbl.h

Then only for other targets this will work.

-------
BTW, for 2.0 we use now the next way of headers:

#include <FBL/publ/Headers/FBL.h>
#include <FBL/publ/Interfaces/FBL_I_Field.h>

This way allow us to have includes stored in different folders,
And still to use such compilers as Visual and GCC, which cannot search
includes in subfolders like CodeWarrior.


-- 
Best regards,
Ruslan Zasukhin      [ I feel the need...the need for speed ]
-------------------------------------------------------------
e-mail: ruslan at paradigmasoft.com
web: http://www.paradigmasoft.com

To subscribe to the Valentina mail list go to:
http://lists.macserve.net/mailman/listinfo/valentina
-------------------------------------------------------------



More information about the Valentina mailing list